Good equipment, generally speaking, was equipment that had your primary stat on it. Your critical hit chance and critical hit damage were still important, especially for Demon Hunters, but too much of the game was directly linked to a bare handful of stats. Because Diablo 3's skill tree is static and all damage is scaled to weapon damage, the only thing that matters is pushing your total damage level higher. By Nightmare difficulty, players had to start concerning themselves with various types of magical damage resistance. Weak itemization: In Diablo 3's Normal difficulty, only two stats seriously mattered: your primary attribute (either Strength, Intelligence, or Dexterity) and Vitality. World of Warcraft offers a huge variety of content, both in terms of PvP and PvE. While this might have worked in 2000, players wanted more to do. Static endgame: The only thing to do after killing Diablo was.
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